Virtual Reality
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After building native Android apps for both Gear VR and Google Cardboard that embed our web-based VR samples using Autodesk's View & Data API, I really wanted to revisit the UI issue. After seeing the 3D UI capabilities of Gear VR – courtesy of the Oculus Mobile SDK – my own UI that I implemented […]
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There's a really interesting conference in San Francisco, later this month (groan). It's being held in Fort Mason on February 25-27, and covers all aspects of reality computing, whether relating to capture, compute or create: Autodesk is the main organizer of the event, but there are lots of other companies and institutions involved, too. Check […]
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When I first got my Google Cardboard toolkit – in my case the DODOcase VR Toolkit V1 – I was fascinated by the NFC tag that came with it. I hadn't really played with NFC, prior to that, and only had a very vague idea of what it was about. It turns out that NFC […]
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I mentioned this in last Friday's post: after building an Android app to bring our web-based VR samples to Gear VR, it made sense to do the same for Google Cardboard. It made sense for 3 reasons: Most importantly, I wanted to see what the additional capabilities of the Android SDK would bring to the […]
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I'm down with some kind of stomach bug, so any thoughts I might have had of writing code today are out the window. But luckily there's plenty of juicy technology news buzzing around – especially in the AR space – that's worth reporting on. Interestingly this isn't the first time this has happened. I wonder […]
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Today we're following on from last week's post introducing this project where we want to convert the Google Cardboard A360 samples to work in a more integrated manner with the Samsung Gear VR. The main purpose of the project is to see how we can hook up the existing, web-based samples to take advantage of […]
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Back in October, I had a lot of fun developing some Virtual Reality samples using Autodesk's View & Data API. The samples instanced the A360 viewer component twice in a web-page and controlled the views on these two instances – maintaining a stereoscopic effect – as the mobile viewing device changed orientation. Here's a video […]
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I've long been fascinated by stereoscopy, as I suspect is the case for most people lucky enough to have two functioning eyes. There's something magical about a device that immerses us in a three dimensional scene by hijacking that fundamental input mechanism of ours, binocular vision. I almost always get that "oh wow" feeling: it […]
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One of the pieces of feedback I received from internal folk on the prototype VR app I developed for Google Cardboard and then added voice recognition to was "it'd be really cool to add ViewCube-like navigation commands". Which basically meant adding "front", "back", "left", "right", "top" & "bottom" to the list of voice commands recognised […]
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I nearly named this post "Creating a stereoscopic viewer for Google Cardboard using the Autodesk 360 viewer – Part 4", leading on from the series introduction and then parts 1, 2 & 3. But then I decided this topic deserved it's very own title. 🙂 The seed for this post was sown during the VR […]