3D printing
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I stopped by the Fab Lab in Neuchâtel, last week, to say a quick hello and find out what's being worked on. Gaetan Bussy, the Lab manager, spent some time talking to me about some projects they have in the pipeline, one of which is to hack their Ultimaker to make it work with polar […]
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A little over a month ago, Autodesk acquired Tinkercad. Tinkercad is a 3D CAD tool that uses WebGL to display graphics directly in your browser. While this tool is primarily targeted at consumers – it's proving very popular among the 3D printing community – I thought I'd check it out to understand its customization capabilities. […]
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I'm excited to announce some revolutionary new technology our "reality capture" team is working on at Autodesk. By now many people will be familiar with the Rip-Mod-Fab workflow (the 3D equivalent of Rip-Mix-Burn for music). The problem with this is that there's something fundamental missing from the equation: that most aromatic of dimensions, the world […]
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A few weeks ago, we looked at using PointCloud Browser to visualize simple spherical primitives brought down from a web-service, as well as creating a simple AR game to obliterate them. Visualizing (and popping) spheres is all well and good, but clearly it'd ultimately be much more interesting to visualize more complex objects in an […]
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Being a bit of a Star Wars fan, I was delighted to come across this blog post by former MakerBot employee Todd Blatt (now working at Custom 3D Stuff), who modeled an Imperial Scout Trooper Blaster in AutoCAD for 3D printing. You can download the STL output and the original DWG file from here. Here's […]
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I clicked on through to the Chrome Web Lab from the Google home-page, yesterday. It contains some cool "experiments" that showcase the capabilities of modern web-browsers (and presumably Google Chrome, in particular). The one that especially caught my interest was number 3, the Sketchbots experiment: The experiment starts with an uploaded photo or – and […]
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It's been a while since I've talked about our "reality capture" (or 3D reconstruction) technologies, but I still like to play around with them, when I get the chance. My previous projects have all been with the PC version of 123D Catch (previously known as the Photo Scene Editor for Project Photofly), but I've just […]
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As we're nearing the end of this series, it seems a good time to do a quick recap of where we've been with the posts leading up to this point. Here goes… An interesting challenge: generating variable density fill patterns for 3D printing Generating hyperbolic geometry on a Poincaré disk in AutoCAD using .NET Generating […]
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As suggested in the last post, today we're going to take the results of running the code from that post and use them to generate a hollowed-out sphere. A big thanks to Francesco Tonioni, from our Product Support team in Neuchatel, who spent some time throwing ideas around on a lazy (but very cold) Sunday […]
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This post continues the series on fill algorithms for 3D printing by looking specifically at an Apollonian sphere packing. In the last post we got most of the way there, but today we're going to introduce a more elegant algorithm for solving the problem (with pretty impressive results :-). Many thanks to Professor Ronald Peikert […]