AJAX
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This week's Floppy Friday is all about Indiana Jones games. Well, two of them, anyway. First we look at Indiana Jones in the Lost Kingdom from 1985 and then we play Indiana Jones and the Last Crusade โ The Action Game from 1989. They're very different games, which I'm sure you'll see from this episode. […]
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After my initial (only partially successful) attempt, earlier in the week, to get 3D geometry from the Apollonian web-service into a PointCloud Browser session, I finally managed to get it working properly. Given the currently fairly light documentation available โ especially for the Viper JavaScript namespace which gives access to the 3D rendering capabilities in […]
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I first became aware of the work being done by 13th Lab a couple of years ago, but just last week someone pinged me about it again and re-triggered my interest (thanks, Jim :-). 13th Lab is a small Swedish company that has created some really interesting Augmented Reality technology. Many AR systems make use […]
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As we reach the end of this long series of posts on moving code to the cloud โ and a look at ways to use the functionality from a wide variety of applications, many of them on mobile devices โ I felt it was worth putting together a quick summary post to reinforce the overall […]
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To finish off our look at developing an HTML5-based 3D viewer for our Apollonian web-service, today's post integrates the trackball capability of the Three.js library. Many thanks to Jeff Geer for once again pointing me in the right direction on this. ๐ The trackball capability allows you not to worry about manual implementation of 3D […]
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In the last post, we created another, basic 3D viewer for the data from our Apollonian web-service โ this time using HTML5 via Three.js. In this post, we'll extend the code to listen for keyboard events and manipulate the model according to user-input, as well as enabling feature detection of WebGL (allowing the same implementation […]
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After looking at how to bring data from our Apollonian web-service into Unity3D, Android and iOS over the last few weeks, it seemed natural to extend this series to cover HTML. A big thanks to Jeff Geer for suggesting Three.js, which is the HTML5-based framework I ended up adopting for this project. I like Three.js […]
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Last week David Falck, over at the Autodesk Labs team, provided me with an API key to have a play with the API to Project Draw. This post documents what I did, and how it all worked. Note: I'm not actually doing any coding whatsoever in this post: I used the handy API test page […]
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Over on It's Alive in the Lab, Scott Sheppard is looking for developers interested in working with the API to Project Draw. If you're interested, send an email.
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I touched on this subject a few weeks ago in part 2 of my DWF-related AU handout, but thought I'd come back and describe in more depth some of the fun (although a more accurate word might be "difficulty" ๐ I had solving this problem. I've been playing around with web services and XML since […]