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After looking at how to bring data from our Apollonian web-service into Unity3D, Android and iOS over the last few weeks, it seemed natural to extend this series to cover HTML. A big thanks to Jeff Geer for suggesting Three.js, which is the HTML5-based framework I ended up adopting for this project. I like Three.js […]
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In the last post, we saw some code to implement a simple 3D viewer of data coming from our Apollonian web-service on iOS. In this post, we'll add support for touch gestures, as well as a simple message box announcing when the web-service is unavailable. When compared with Android, iOS provides much higher-level gesture information […]
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Last week, it was all about Android. This week, I've started taking the plunge into the world of iOS. I've been using a Mac for some time – mainly to wean myself away from being so Windows-centric, but also with a view to working more with AutoCAD for Mac from a development perspective – but […]
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I hadn't actually planned a 3rd part to this series, but Dennis Ippel kindly spent some time looking at the code posted in the last post, to see where optimisations might be made to increase the sphere count. Consequently, Dennis made some changes to the Rajawali framework to support batch rendering of objects, as well […]
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In the last post, we took a quick look at some basics around developing application for Android, while today we're going to see the code for our Apollonian Viewer application. Or, as my 5 year-old likes to call it, the "sweetie planet" app :-). Last time, I mentioned Dennis Ippel as the author of the […]
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As mentioned in the last post, today we're going to have some fun pulling data from our recently-implemented, cloud-based web-service into the Unity3D game engine. My intention, here, is to reinforce the fact that exposing web-service APIs really does give you broader reach with your technology. In this case, we'll be calling our web-service – […]
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A quick recap on the series so far… after introducing the benefits of moving application functionality to the cloud, we spent a couple of posts taking algorithms we'd previously hosted directly inside an AutoCAD and moving them to live behind a locally-hosted web-service. We then took a step back and talked about some issues around […]
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Consumption seems to be a relevant topic, coming after the long Easter weekend here in Switzerland… I was laid up with gastric flu on Monday: after having consumed large amounts of food with friends on Saturday and Sunday, I ended up eating nothing for the whole day. I managed to put the finishing touches on […]
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In the last post, we looked at the core technology we're going to use to expose our web-service, along with the basic project set-up. In today's post, we're going to flesh out this project and see the web-service in action. At this point, I should point out that I've switched back across for VS2010 for […]
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I know, I know... I said I'd be posting on IronRuby, but yet again I got distracted <sigh>. Back to that next week, I promise. The good news is that, once again, I managed to get distracted by something pretty cool. 🙂 Earlier in the week I'd stumbled across an article mentioning the Bing API […]