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As promised in yesterday's post, here's my first attempt at writing a simple JavaScript app for AutoCAD. This app is purely JavaScript – no HTML to be seen, anywhere – and implements a command inside AutoCAD that will zoom to the extents of an entity selected by the user. Let's start by looking at the […]
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Gamification is happening all over the place. In case you've missed what it's all about, this short video should help. To get even more background, here's another from the same source on augmented reality games, which is a follow-on from this video on alternate reality games. After having managed to get Apollonian Packings brought into […]
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After my initial (only partially successful) attempt, earlier in the week, to get 3D geometry from the Apollonian web-service into a PointCloud Browser session, I finally managed to get it working properly. Given the currently fairly light documentation available – especially for the Viper JavaScript namespace which gives access to the 3D rendering capabilities in […]
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I first became aware of the work being done by 13th Lab a couple of years ago, but just last week someone pinged me about it again and re-triggered my interest (thanks, Jim :-). 13th Lab is a small Swedish company that has created some really interesting Augmented Reality technology. Many AR systems make use […]
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As we reach the end of this long series of posts on moving code to the cloud – and a look at ways to use the functionality from a wide variety of applications, many of them on mobile devices – I felt it was worth putting together a quick summary post to reinforce the overall […]
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After starting the sub-series focused on iOS, I held off completing it until I could actually test the code on a physical iOS device. A big thanks to Andy Chang from our Toronto office for getting me set up with the ADP membership and my iPad 2 added to the list of usable development devices. […]
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In the previous post in this series, we saw the code for an initial, basic implementation of a 3D viewer for our Apollonian web-service developed for Windows 8 using WinRT. In this post, we extend that code to provide support for a few basic gestures, particularly swipe-spin, pinch-zoom and tap-pause. To properly show the gestures […]
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After tackling the implementation of a basic 3D viewer for our Apollonian web-service using a variety of technology stacks – AutoCAD, Unity3D, Android, iOS & HTML5/WebGL – I felt as though I really needed to give it a try with WinRT, the new runtime powering Windows 8. All of the previous stacks had some "object" […]
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To finish off our look at developing an HTML5-based 3D viewer for our Apollonian web-service, today's post integrates the trackball capability of the Three.js library. Many thanks to Jeff Geer for once again pointing me in the right direction on this. 🙂 The trackball capability allows you not to worry about manual implementation of 3D […]
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In the last post, we created another, basic 3D viewer for the data from our Apollonian web-service – this time using HTML5 via Three.js. In this post, we'll extend the code to listen for keyboard events and manipulate the model according to user-input, as well as enabling feature detection of WebGL (allowing the same implementation […]