Graphics system
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To follow on from yesterday's post, today we're going to look at two C# source files that work with the HTML page – and referenced JavaScript files – which I will leave online rather than reproducing here. As a brief reminder of the functionality – if you haven't yet watched the screencast shown last time […]
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As part of my preparations for AU, I've been extending this Three.js integration sample to make it more responsive to model changes: I went ahead and implemented event handlers in .NET – much as we saw in the last post – to send interaction information through to JavaScript so that it can update the HTML […]
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After last week's post on importing Minecraft data – in this case from Tinkercad – into AutoCAD, in today's post we're going to focus on the ultimately more interesting use case of generating Minecraft data from AutoCAD. We're going to see some code to dice up 3D AutoCAD geometry and generate blocks in a .schematics […]
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A mere 2 among 100 million registered users, my boys are crazy about Minecraft. I've been looking into how I might be able to help them use Autodesk tools (well, AutoCAD) to generate Minecraft content. In this post we'll take a look at importing Minecraft data into AutoCAD, but ultimately the creation/export story is clearly […]
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As mentioned last week, I've been having fun with Fusion 360 to prepare a model to be displayed in the new Autodesk 360 viewer. The sample is now ready to view, although I'm not yet quite ready to post the code directly here, mainly because the API isn't yet publicly usable. Here's the app for […]
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My friends in the Autodesk Developer Network team asked me to get involved with creating a sample for the API we're planning to launch soon for the new Autodesk 360 viewer. They were quite specific about the requirements, which was very helpful: something fun, perhaps with a steampunk theme, that shows some interesting possibilities around […]
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AutoCAD's geo-location API is a topic I've been meaning (and even promising) to cover for some time now. So here we are. 🙂 The below code sample is based on one shown at ADN's DevDays tour at the end of 2013 – for the AutoCAD 2014 release – but the API ended up not being […]
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The Autodesk Technical Summit is an annual, internal, 2-day technical conference for members of Autodesk's engineering staff. I've been lucky enough to attend since 2011 (the first was held in 2010), and have seen the event grow both in breadth and attendance, over the years: this year there were 500 attendees from around the world […]
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I had an interesting email last week from Josh Mathews: I'm having some trouble figuring out how to fix this problem I have and I'm not sure what the best way is to attack it. I have a large set of drawings that have these random strings of underscores strewn throughout the drawing (which look […]
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I have to say that I'm having an absolute blast getting to know the new API features in AutoCAD 2015. It turns out I'd barely scratched the surface with my original post about the impact for developers. It's a release that just keeps on giving. 🙂 One new feature that I've had a lot of fun […]