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In this final (for now, anyway) part of the series, we're going to look at the approach taken in the Dasher 360 kiosk mode to loop the demo indefinitely (although with variations, as mentioned last time) until someone interrupts by moving the mouse. The first piece of this is to track the mouse. We do […]
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Now that we've seen how to move a fake cursor across the screen, let's talk about how best to use this technique to implement a demo mode for your Forge viewer-based application. Something I mentioned last time was that – for our purposes – this code needs to be fairly adaptable, whether for different views, […]
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A request came up in a recent meeting talking about future features for Dasher 360. We want to be able to leave Dasher 360 running in "kiosk mode", whereby if left unattended for some time it starts to run through some canned activities, showing off some of the tool's capabilities. The mode should be interruptable: […]
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Here's a quick one to wrap up the week. Some time ago we decided that Dasher 360 didn't need to provide the option for users to do an unconstrained orbit: the default mode of turntable orbit would be perfectly adequate, especially as we deal mainly with building models. So it was that I created a […]
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Some of you may remember this post, which talks about the ability to export to Navisworks from Revit to bring room information into the Forge viewer. One of the side effects of using this technique is that there's a bunch of semi-transparent room boundary geometry in the resultant model, which can make navigation a little […]
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I've been mocking up some UI additions for Dasher 360, today. A big chunk of my time was spent working out how to make flyouts work for vertical toolbars (something I'll address in a future post, if there's interest), but I've just been fighting another problem that's probably not really an issue for anyone using […]
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Today I was asked to add the ability to place a custom logo onto an instance of the Forge viewer (in my case for Dasher 360, of course). It seemed like an interesting one to share, as I'm sure others have the same requirement. There are probably lots of ways to solve this – for […]
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There's a lot happening in the world of WebVR at the moment. Today's big news is that Chrome 56 has now been released for Android, bringing WebVR support to Daydream phones (other devices to follow). This is an important landmark on the journey towards ubiquitous WebVR-capable devices. At some point we'll be getting a desktop […]
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I received an email from a development partner yesterday checking in on Autodesk's VR offerings. It occurred to me that while I've spoken about them at the DevDays in the US and Europe, I haven't posted anything here. So here's some fairly up-do-date information on what technologies Autodesk has in the VR space. The way […]
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There's a new WebGL-based technology being developed by Autodesk and it's completely awesome. And you can request access to it today. Project Play has been in development for some time. It has some shared lineage with the Smithsonian X 3D Explorer – although I'm not sure to what extent, if any, they share code – […]