Geometry
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When I woke up this morning I didn't expect to write a post on this topic, but then I found a kind email in my inbox from an old friend and colleague, Ishwar Nagwani, with some code he'd written and wanted to see posted. Ishwar had generated the test code in response to the following […]
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Gamification is happening all over the place. In case you've missed what it's all about, this short video should help. To get even more background, here's another from the same source on augmented reality games, which is a follow-on from this video on alternate reality games. After having managed to get Apollonian Packings brought into […]
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After my initial (only partially successful) attempt, earlier in the week, to get 3D geometry from the Apollonian web-service into a PointCloud Browser session, I finally managed to get it working properly. Given the currently fairly light documentation available – especially for the Viper JavaScript namespace which gives access to the 3D rendering capabilities in […]
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I first became aware of the work being done by 13th Lab a couple of years ago, but just last week someone pinged me about it again and re-triggered my interest (thanks, Jim :-). 13th Lab is a small Swedish company that has created some really interesting Augmented Reality technology. Many AR systems make use […]
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I had this question come in via a blog comment. I would usually suggest asking this type of question on the relevant online forum, but something about it intrigued me: Now i would like to ask you that to post an item showing how to get the vertexs of 2d solid to create a boundary, […]
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After creating a frustum-shaped jig "manually", refactoring the code while introducing the idea of an "Entity Jig Framework and then updating the framework and providing a number of usage examples, today's post looks at a slightly more complex use-case: defining a jig to create a square (in X & Y) box by selecting opposing corners. […]
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In the last post I introduced a simple framework to make the definition of multi-input entity jigs more straightforward. A big thanks to Chuck Wilbur, who provided some feedback that has resulted in a nicer base implementation, which we'll take for a spin in today's post. Here's the updated C# framework code that makes use […]
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In the last post we saw some code to create a frustum-shaped Solid3d object inside AutoCAD. I mentioned at the bottom of that post that there seemed to be an opportunity to write a framework of some kind to abstract away some of the repetitive code needed to create a multi-input jig. I probably didn't […]
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As promised, here's the cleaned-up code to jig a frustum inside AutoCAD. When I took on the task of writing this code – live, during the "AutoCAD Programming Gurus Go Head to Head" class at AU – I thought to myself "that should be easy enough – I'm sure I have some code to jig […]
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After introducing the work down by Carlos Paris on using AutoCAD to hunt prime numbers, we then looked at some DesignScript code that essentially recreates the core geometry Carlos used to visualize prime numbers. In this post, we'll create some .NET code that iterates through the visualization, gathering primes and tagging them with rays to […]