AutoCAD .NET
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As part of my preparations for AU, I've been extending this Three.js integration sample to make it more responsive to model changes: I went ahead and implemented event handlers in .NET – much as we saw in the last post – to send interaction information through to JavaScript so that it can update the HTML […]
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The title of this one is a little specific – the post actually deals with the scenario of passing data from .NET to an HTML-defined palette, as well as some other tips & tricks – but it's something I wanted to show. Here's the basic idea: whenever a closed curve gets added to the drawing, […]
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Some time ago I posted about how to use Entity.Explode() to do something similar to AutoCAD's EXPLODE command. At the time it was mentioned in the comments that BlockReference.ExplodeToOwnerSpace() had some relative benefits, but it's taken me some time to code up a simple sample to show how you might use it (Patrick's recent comment […]
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After last week's post on importing Minecraft data – in this case from Tinkercad – into AutoCAD, in today's post we're going to focus on the ultimately more interesting use case of generating Minecraft data from AutoCAD. We're going to see some code to dice up 3D AutoCAD geometry and generate blocks in a .schematics […]
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A mere 2 among 100 million registered users, my boys are crazy about Minecraft. I've been looking into how I might be able to help them use Autodesk tools (well, AutoCAD) to generate Minecraft content. In this post we'll take a look at importing Minecraft data into AutoCAD, but ultimately the creation/export story is clearly […]
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I hadn't planned on writing a third part to this series, but then Mads Paulin – who I mentioned in the last post – got back to me with some information that's really worth sharing. I'd pinged Mads while looking for a way to list the available coordinate systems to the user (another question from […]
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In yesterday's post we saw a simple implementation of two commands to translate between geographical locations (latitude-longitude values) and drawing points inside AutoCAD. In this post we're extending that to access the current coordinate system, as returned by the GeoLocation object attached to the current drawing. Which in some ways should be simple, but then […]
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I received a question from Coralie Jacobi, recently, in response to this recent post: Saw your post a while ago on the geolocation in 2015. This functionality is something that we will use a great deal and I will definitely be writing some code to utilize it. What I'd like to see in your blog […]
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After introducing the series, taking a look at some basic samples and then looking at importing Kinect's high-definition face tracking data into AutoCAD, it's time for (in my opinion) the most interesting piece of functionality provided on the Kinect SDK, Kinect Fusion. Kinect Fusion is a straightforward way to capture 3D volumes – allowing you […]
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Today's post looks at face tracking and – to some degree, at least – Kinect Fusion, two more advanced Kinect SDK features that go some way above and beyond the standard samples we saw in the last post. In Kinect for Windows v1, these features belong to an additional "developer toolkit", although they appear to […]