HTML
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A little over a year ago I first saw the HTML version of 123D Catch. My first thought was "that's cool!" and my second was "I wonder whether you can embed the WebGL control to host a 123D Catch scene in an external web-page?". Basically allowing bloggers – or people posting to forums, perhaps – […]
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After talking about the architecture of our JavaScript API in this recent post – and mentioning the approach we expect developers to take when creating geometry in one of the comments – I thought it would be worth spending the time to write my first JavaScript jig in AutoCAD. For those of you who haven't […]
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After introducing the new JavaScript API as one of the new features in AutoCAD 2014, in the last post we looked at a simple command defined using JavaScript. In this post, we're going to implement a simple, palette-based UI inside AutoCAD using HTML5 and JavaScript. Let's start by looking at the HTML code (with the […]
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Gamification is happening all over the place. In case you've missed what it's all about, this short video should help. To get even more background, here's another from the same source on augmented reality games, which is a follow-on from this video on alternate reality games. After having managed to get Apollonian Packings brought into […]
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After my initial (only partially successful) attempt, earlier in the week, to get 3D geometry from the Apollonian web-service into a PointCloud Browser session, I finally managed to get it working properly. Given the currently fairly light documentation available – especially for the Viper JavaScript namespace which gives access to the 3D rendering capabilities in […]
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I first became aware of the work being done by 13th Lab a couple of years ago, but just last week someone pinged me about it again and re-triggered my interest (thanks, Jim :-). 13th Lab is a small Swedish company that has created some really interesting Augmented Reality technology. Many AR systems make use […]
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As we reach the end of this long series of posts on moving code to the cloud – and a look at ways to use the functionality from a wide variety of applications, many of them on mobile devices – I felt it was worth putting together a quick summary post to reinforce the overall […]
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To finish off our look at developing an HTML5-based 3D viewer for our Apollonian web-service, today's post integrates the trackball capability of the Three.js library. Many thanks to Jeff Geer for once again pointing me in the right direction on this. 🙂 The trackball capability allows you not to worry about manual implementation of 3D […]
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In the last post, we created another, basic 3D viewer for the data from our Apollonian web-service – this time using HTML5 via Three.js. In this post, we'll extend the code to listen for keyboard events and manipulate the model according to user-input, as well as enabling feature detection of WebGL (allowing the same implementation […]
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After looking at how to bring data from our Apollonian web-service into Unity3D, Android and iOS over the last few weeks, it seemed natural to extend this series to cover HTML. A big thanks to Jeff Geer for suggesting Three.js, which is the HTML5-based framework I ended up adopting for this project. I like Three.js […]